vertical or horizontal bars ordering from min to max or max to minI have also added what I call scaling. I take the maximum value for the y-axis of all the values and divide it by the number of values to get an increment and that’s the number I have along the left hand side. The actual value is on the Top Row and the Bottom Row holds the X-axis value. A rough outline would be y- axis | 1 | 4 | 9 | 9 | 6 | 3 | x-axis | cat | dog | mice | so 1 cat, 4 dogs, and 9 mice. The 3d bars would appear in the blank space. Once I have it completed I’ll have a better idea if this is really what I want. Well hopefully those who read this have an idea of what I am doing. I’m kind of babbling. Side Note: I’m trying to remember to add exception handling into my code. I’m only a 4th semester student and have been introduced to exception handling but have not really been taught any guidelines for best practices. If anyone knows of a resource for good exception handling practices I would appreciate it very much if you post a link. Thanks for reading. Commited some code to render a triangle or a cube using GLES2. Most of the code was already in there before, but removed in r39. I must have gotten rid of it once I switched from working on GLES to benchmarks, to keep the code clean. Annoyingly enough the reason it took me more than 30 minutes is that we use row-major form for matrices and Vlad used Sylvester, which uses column-major form. There have been some other quircks, but of no importance. I did learn today that Sylvester quietly ignores even critical errors (e.g. completely incompatible Matrix classes). Good thing we’re not going to use it anyway. The code is not integrated into anything, it’s just test code to see what the minimum is that we need to render something. The next step will be either:
- Change our Scene, Primitive, and Cube classes to do GLES2 rendering, which is probably a bad idea until Mark’s math changes are merged in, or
- Come up with a way to generate at least some generic shaders, perhaps somewhat configurable.
- update the look and feel
- add the ability to see all demos live when people view our site with appropriate browser and addon
- move all blogs to this site