- volume of data, raw mocap data files are huge. Moves can be shot at over 100 frames per sec. Multiply that by an entire day’s worth of shots and sending this data would be no small feat
- data security. The cost of studio rental and cleanup means that the shots captured have a huge cost associated with it. Traditionally only the final cleaned up data leaves the studio and this is done with CD’s and not over the web.
- visual presentation of motion capture data is necessary. The artists need to be able to see the shots in order to determine how useful they are.
A few weeks ago I had the thought that the library has enough features to implement a two-player chess game. Looking at the library, it has: Model loading – To load the chess pieces
Effects – To change the way pieces look (wood, metal, plastic)
Orbit Camera – To orbit around the board
Picking – To select pieces by model or tile
I think it would be pretty cool, but there’s no way I’ll have the time to actually implement it. Maybe I’ll give it a try once the semester ends.
So, I’ll be sticking around as long as there’s coffee in CDOT.