Canvas 3d JS Library

WebGL made easy!
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    • Tutorial #1: WebGL Browsers
    • Tutorial #2: A simple scene
    • Tutorial #3: Callback
    • Tutorial #4: Models
    • Tutorial #5: Light effects
    • Tutorial #6: Picking
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It has been a long time coming but we have now updated all the core features of C3DL to use WebGL. You can dowload our 2.0 release here. We have also updated all our demos to use WebGL. Our tutorials have all been updated (tutorial 5 and 6 needs a better example but we’re getting to it). Our documentation has also been updated for release 2.0

C3DL 2.0 includes the following features:
  • uses WebGL (as opposed to Canvas 3D) – you will need a WebGL enabled browser to see demos (see tutorial #1 on how to do this)
  • ports all c3dl features including:
    • Collada model loading
    • Picking
    • Lighting System
    • camera system
    • Particle system
    • Effects system that allows a swappable shader to be applied to alter its look. Currently we have the following effects implements:
      • cartoon (with or without outlines)
      • greyscale
      • solid colour
      • sepia
      • gooch
  • lines and dots
Many of these features can be observed in our Asteroids-3D demo. (click on rocks to fire at them). We have also moved our repository onto github and a bug tracker at lighthouse. Try it out and give us some feedback! :D If you are looking for our Canvas 3D related demos please check our Archive link. Cathy asked me to make a cool demo using our library. After thinking about, I started getting many ideas, but creating a preliminary real-time strategy game made the most sense. It not only demonstrates a lot of C3DL features such as model loading, transformations, lighting, shaders, picking, cameras, textures, etc, but since animation is kept to a minimum, the frame rate on slower machines shouldn’t be a big deal.

You’ll need a WebGL-compatible browser to run it. You can either download Minefield, WebKit or Chromium. Please let us know if it fails to load. Keep in mind I hacked this thing together in a day so the code isn’t pretty, but here it is anyway! So I’ve been working on this little demo in preparation for the upcoming (very very soon…docs left only) release of C3DL’s webGL release. I adapted it from Peter Callaghan’s Asteroids game and the models were from an old demo made as part of our user testing last year. This demo is kind of cool because it demonstrates many of the features of C3DL and puts it all together in one. Namely it uses:
  • collada model loading – you can export to collada from a good number of modeling programs including blender, 3ds max and google sketchup
  • particle systems – watch the rocks when they explode!
  • lighting – ok… this is not featured well… I’ll try to see if I can do better with it
  • picking – click on rock to identify which one
I will probably add something to that uses the effects system as that is one key component not highlighted. Its not quite done yet but I figured I’d link it anyways since I won’t have time to finish it till probably Wednesday…. I still have to add scoring and end game functionalities, the keys should be changed to a and d instead of using arrows, and I think my health bar is messed up when it drops below 25 but… its a start. I also have not tested well on webkit (there was a bug of constantly rotating ship at one point but have not been able to reproduce it) and I can’t seem to run chrome on my desktop atm so no testing there. This demo uses webGL in the main display and I painted the hud with 2D canvas. Click on the asteroids to shoot them. Use arrow keys to rotate the ship. https://cs.senecac.on.ca/~catherine.leung/c3dl/Asteroids3/asteroids.html NOTE: To see this demo you need a web browser that supports webGL and it must be enabled.

Videos

Demos

  • Asteroids-3D
  • Particle Systems Demo
  • Cross-Browser Orbiter
  • Mocap Demo With Spheres
  • Google Maps-3D

C3DL Development News

C3DL 2.0-WebGL and beyond

It has been a long time coming but we have now updated all the core features of C3DL to use WebGL. You can dowload our 2.0 release here. We have also updated all our demos to use WebGL. Our tutorials have all been updated (tutorial 5 and 6 needs a better example [...]

Preliminary WebGL RTS Game

Cathy asked me to make a cool demo using our library. After thinking about, I started getting many ideas, but creating a preliminary real-time strategy game made the most sense. It not only demonstrates a lot of C3DL features such as model loading, transformations, lighting, shaders, picking, cameras, textures, etc, but since animation is kept [...]

Tutorials

  • Tutorial #1: WebGL Browsers
  • Tutorial #2: A simple scene
  • Tutorial #3: Callback
  • Tutorial #4: Models
  • Tutorial #5: Light effects
  • Tutorial #6: Picking

Documentation

Archives

Archives

C3DL Development News

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  • C3DL 2.0-WebGL and beyond
  • Preliminary WebGL RTS Game
  • Asteroids in 3D… and a bit of 2D
  • Another demo updated
  • Simplifying the Interface
  • Updating Demos
  • Cross-browser progress update
  • let there be vars
  • Creating tester pages
  • Problems with porting
  • keep it coming ve... - gero3
  • congrats on a great... - Paul Brunt
  • c++ not c# actually... - Cathy Leung
  • It's unbelievable ho... - Paul
  • Wow, now that's a co... - Andor Salga
  • Hi, is the project... - Sascha Hendel
  • I agree with both co... - Cathy Leung
  • Your library is real... - Sascha Hendel
  • Hi, as a more gener... - Sascha Hendel
  • Thanks. I just pull... - peter



Canvas 3d JS Library

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