As WebGL is implemented and refined by various browser makers, things that were once working for c3DL has been broken. This 2.1 release is made without new features but will hopefully address some of the new issues that have come up.
On October 27, the Level Up Game Jam will be held at Seneca College (Seneca@York campus) as part of Toronto Open Source Week. A set of small tutorials on tools that can be used to develop games for the open web will be presented in the morning. In the afternoon, attendees are encouraged to break out into small groups (or by themselves) to make games with these tools.
Tutorials Topics and Facilitators:
Andor Salga – processing.js
Catherine Leung – c3DL
Alistair MacDonald – web audio
There is a very small number of spots left, please sign up if you are interested! This event is free with registration to FSOSS 2010 and $20 otherwise
We have just recently moved our site to a new web host. As a result there are probably many broken links and so on. These are being fixed as we go (although really old archives will likely not be updated). Please let us know what is broken as we move forward to fix them
At some point, the way firefox handles keyboard events changed. I’m not sure exactly when it happened, all I know is that it broke how I was dealing with keyboard interaction on almost every demo I’ve written (for example,the mocap demo and MotionView). When I wrote the demos, the keydown event would be fired once, [...]
The 2.2 Release of the Canvas 3D Library includes a number of new features, updates to old features and fixes for several bugs along with the requisite changes to meet the evolving WebGL spec. Some of the things included (in no particular order) are: Better picking code. The ability to swap textures as a scene [...]