Canvas 3d JS Library

WebGL made easy!
  • rss
  • What is C3DL?
  • Download
  • Tutorials
    • Tutorial #1: WebGL Browsers
    • Tutorial #2: A simple scene
    • Tutorial #3: Callback
    • Tutorial #4: Models
    • Tutorial #5: Light effects
    • Tutorial #6: Picking
    • Tutorial #7: Materials
    • Tutorial #8: Particle Systems
    • Tutorial #9: Camera Basics
    • Tutorial #10: Advanced FreeCamera
    • Tutorial #11: OrbitCamera
    • Tutorial #12: Advanced Camera Functions
  • Development News
  • Documentation
  • Community
  • Resources
  • Contact
  • About

Another demo updated

peter | 28 January, 2010 | 16:25

I’ve just finished updating the particle systems demo. There wasn’t anything wrong with the demo itself, but there was an array in the particle system class that wasn’t being initialized properly that suddenly started causing Minefield to crash. The strange thing is that until recently Minefield wasn’t complaining about it. But as of the nightly build on the 23rd it didn’t just complain, it outright crashed. By populating the array with 0s when it is initialized, I’ve got particles working again. The misleading problem was that this happened at the same time I was fixing an issue with colours for Chromium was preventing it from displaying. It started crashing one browser at the same time I fixed a problem for another. It turns out that was caused because colour values were being read out of a file and split into an array, but they were never explicitly made into floating point values. Minefield and Webkit understood them as such anyway, but Chromium didn’t like that. A temporary solution was to multiply the values by 1 before using them, but that isn’t a very good solution. Once I actually traced the problem to its source, a quick parseFloat took care of it. Slightly slower, but more correct.

Categories
c3dl development
Comments rss
Comments rss
Trackback
Trackback

« Simplifying the Interface Asteroids in 3D… and a bit of 2D »

One response

Hi, as a more general solution to this problem You can

Sascha Hendel | 29 January, 2010 | 6:02

Hi,
as a more general solution to this problem You can add in renderopengles20.js the following lines into function section this.setUniformf = function (shader, varName, value) {

if ( value instanceof Array)
{
value = new WebGLFloatArray( value);
}

Sascha

Leave a comment

You can use these tags : <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Videos

Demos

  • Asteroids-3D
  • RTS Prototype
  • Particle Systems Demo
  • Cross-Browser Orbiter
  • Mocap Demo With Spheres
  • Google Maps-3D

C3DL Development News

A spec change that keeps coming back to haunt me

At some point, the way firefox handles keyboard events changed. I’m not sure exactly when it happened, all I know is that it broke how I was dealing with keyboard interaction on almost every demo I’ve written (for example,the mocap demo and MotionView). When I wrote the demos, the keydown event would be fired once, [...]

Release 2.2

The 2.2 Release of the Canvas 3D Library includes a number of new features, updates to old features and fixes for several bugs along with the requisite changes to meet the evolving WebGL spec. Some of the things included (in no particular order) are: Better picking code. The ability to swap textures as a scene [...]

Tutorials

  • Tutorial #1: WebGL Browsers
  • Tutorial #2: A simple scene
  • Tutorial #3: Callback
  • Tutorial #4: Models
  • Tutorial #5: Light effects
  • Tutorial #6: Picking
  • Tutorial #7: Materials
  • Tutorial #8: Particle Systems
  • Tutorial #9: Camera Basics
    • Tutorial9-YawPitchRoll
  • Tutorial #10: Advanced FreeCamera
  • Tutorial #11: OrbitCamera
  • Tutorial #12: Advanced Camera Functions

Documentation

Archives

Archives

C3DL Development News

Recent Comments

  • June 2011
  • March 2011
  • October 2010
  • July 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • July 2009
  • June 2009
  • May 2009
  • April 2009
  • March 2009
  • February 2009
  • January 2009
  • December 2008
  • November 2008
  • October 2008
  • September 2008
  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • A spec change that keeps coming back to haunt me
  • Release 2.2
  • 2.1 Release and things to come
  • Level Up! An Open Web Game Jam
  • Site moved!
  • SceneCreator0.3
  • WWW2010 in Raleigh
  • Motionview
  • On the train to Mountainview
  • C3DL 2.0-WebGL and beyond
  • That depends on what... - peter
  • This application is ... - Haisens
  • I think that example... - peter
  • The above links are ... - Atash
  • Hi there, just wante... - Patrick H. Lauke
  • Firefox 4 was releas... - Cathy Leung
  • In order to access l... - peter
  • I am not able to dis... - preksha
  • "JavaScript can’t di... - Joe Hocking
  • I should point out t... - peter



Canvas 3d JS Library

©2007- 2010 Canvas 3d JS Library

Disclaimer: This website is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 2.5 Canada License.
The Canvas 3d JS Library and Demos found on this website are licenced under the MIT License

Creative Commons License