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	<title>Comments on: Another demo updated</title>
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	<link>http://www.c3dl.org/index.php/c3dl-dev/another-demo-updated/</link>
	<description>WebGL made easy!</description>
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		<title>By: Sascha Hendel</title>
		<link>http://www.c3dl.org/index.php/c3dl-dev/another-demo-updated/comment-page-1/#comment-1237</link>
		<dc:creator>Sascha Hendel</dc:creator>
		<pubDate>Fri, 29 Jan 2010 11:02:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.c3dl.org/?p=2259#comment-1237</guid>
		<description>Hi,
as a more general solution to this problem You can add in &lt;b&gt;renderopengles20.js&lt;/b&gt; the following lines into function section &lt;b&gt;this.setUniformf = function (shader, varName, value) {&lt;/b&gt;
&lt;code&gt; 
if ( value instanceof Array)
 {
 value = new WebGLFloatArray( value);
 }
&lt;/code&gt;

Sascha</description>
		<content:encoded><![CDATA[<p>Hi,<br />
as a more general solution to this problem You can add in <b>renderopengles20.js</b> the following lines into function section <b>this.setUniformf = function (shader, varName, value) {</b><br />
<code><br />
if ( value instanceof Array)<br />
 {<br />
 value = new WebGLFloatArray( value);<br />
 }<br />
</code></p>
<p>Sascha</p>
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