Deux demos
Andor Salga | 5 August, 2008 | 17:25
I posted the two demos I have been working on: Explorer and Ricochet. Explorer is a simple demonstration of some of the camera’s functionality, model loading, texturing and it also has a skybox. The skybox currently is not part of the library however, it is very easy to create. Explorer has limited user interaction but its main purpose is to show users how easy it is to create a 3D environment with the library.
Ricochet is a Pong-inspired game. It’s an earlier demo with collision detection, scoring and basic camera manipulation. Both are somewhat preliminary and I plan to refine them as time goes on. However, their main purpose is to showcase some of the features of the library which I hope I have done. As the library becomes more efficient (and as I hone my javascirpt skills), I foresee demos which are better and faster….and don’t eat memory for breakfast!
Here are the demos:
Explorer
Ricochet
Both demos detect if the canvas loaded properly. If canvas loading failed, an image is displayed instead with a screenshot of the demo and some text directing the user to setup instructions.
Ricochet is a Pong-inspired game. It’s an earlier demo with collision detection, scoring and basic camera manipulation. Both are somewhat preliminary and I plan to refine them as time goes on. However, their main purpose is to showcase some of the features of the library which I hope I have done. As the library becomes more efficient (and as I hone my javascirpt skills), I foresee demos which are better and faster….and don’t eat memory for breakfast!
Here are the demos:
Explorer
Ricochet
Both demos detect if the canvas loaded properly. If canvas loading failed, an image is displayed instead with a screenshot of the demo and some text directing the user to setup instructions.
