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OSX + Minefield + WebGL + Points = :(

Andor Salga | 14 November, 2009 | 18:11
A while ago, Cathy found that Firefox crashes if you try rendering point primitives using Canvas 3D while running DVD Player on OSX. A bit of a strange bug, but I guess most bugs are. At that time, I wrote a blog post which mentions the issue and I filed a bug in Bugzilla. That was half a year ago. Interestingly enough, this week someone changed the status of the bug to critical. I checked it out and the bug is still sitting there unconfirmed. This makes me sad and I want to change that.

With WebGL now part of Minefield, I wanted to see if the bug is still present. I opened one of our mocap demos and I was reminded why I hate testing for this bug. The process is nothing short of extremely frustrating. Why? Because as soon as I select a scene to play in the DVD player application, the entire OS freaks out. My cursor turns into a happy spinning candy thing while the OS response time slows to an insufferable crawl. I’m left waiting there for the Force Quit dialog to appear so I can quit Minefield or the DVD player. I often found myself following the three finger salute with its base class.

Anyway, this means that whatever was screwy with Canvas 3D slipped into Mozilla’s implementation of WebGL in Minefield. I believe I can rule out the DVD Player being the cause because I think it plays nice when rendering other content. I say think because I don’t have the patience to keep playing with it and narrowing the problem down, it’s that bad. But what I do know is it’s crashing at least when rendering points.

I know, the problem is very specific. You need to run Minefield in OSX while playing a DVD while rendering point primitives. This is probably why my bug is still unconfirmed . I’m still adamant that this needs to be fixed. Sure, our library has a workaround, we render small spheres by default instead of WebGL’s point primitives. But what if we find the bug cropping up in other places? I need to update the bug in Bugzilla to try to prevent this. If the problem is now a Minefield issue instead of an extension issue, the chances of it getting fixed with be increased. If not, the problem will eventually become a Firefox issue. What worries me about that is sometimes Firefox issues take a while to get resolved.
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A spec change that keeps coming back to haunt me

At some point, the way firefox handles keyboard events changed. I’m not sure exactly when it happened, all I know is that it broke how I was dealing with keyboard interaction on almost every demo I’ve written (for example,the mocap demo and MotionView). When I wrote the demos, the keydown event would be fired once, [...]

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The 2.2 Release of the Canvas 3D Library includes a number of new features, updates to old features and fixes for several bugs along with the requisite changes to meet the evolving WebGL spec. Some of the things included (in no particular order) are: Better picking code. The ability to swap textures as a scene [...]

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