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Point Rendering Quirks

Andor Salga | 20 May, 2009 | 14:01
There are two things I noticed which are rather strange when rendering points.

Shimmering borders

Points will appear to have a shimmering border when point smoothing is enabled (when points are rendered as circles rather than squares). The shimmering likely occurs because the points are moving. If the points are still, only small white artefacts are seen. Interestingly, when I zoom out using command-, the shimmering border is replaced with a nice clean white border. Why? I have no idea. The differences can clearly be seen in the following screen shots.

Frame rates

When I first open the mocap page, the frame rate hovers around 60 frames per second. The oddity is that when I zoom out, the frame rate drops. Again, I have no idea why. Should the frame rate drop at all? Continuing to zoom out, the frame rate begins to slowly increase. Here are some rough figures which I recorded:

The numbers after zoom refer to how many times I zoomed in or out.
ZoomFPS
Zoom in 521
Zoom in 427
Zoom in 328
Zoom in 231
Zoom in 135
Normal Size66
Zoom out 124
Zoom out 226
Zoom out 330
Zoom out 446
Zoom out 566
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C3DL 2.0-WebGL and beyond

It has been a long time coming but we have now updated all the core features of C3DL to use WebGL. You can dowload our 2.0 release here. We have also updated all our demos to use WebGL. Our tutorials have all been updated (tutorial 5 and 6 needs a better example [...]

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Cathy asked me to make a cool demo using our library. After thinking about, I started getting many ideas, but creating a preliminary real-time strategy game made the most sense. It not only demonstrates a lot of C3DL features such as model loading, transformations, lighting, shaders, picking, cameras, textures, etc, but since animation is kept [...]

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