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Point Rendering Quirks

Andor Salga | 20 May, 2009 | 14:01
There are two things I noticed which are rather strange when rendering points.

Shimmering borders

Points will appear to have a shimmering border when point smoothing is enabled (when points are rendered as circles rather than squares). The shimmering likely occurs because the points are moving. If the points are still, only small white artefacts are seen. Interestingly, when I zoom out using command-, the shimmering border is replaced with a nice clean white border. Why? I have no idea. The differences can clearly be seen in the following screen shots.

Frame rates

When I first open the mocap page, the frame rate hovers around 60 frames per second. The oddity is that when I zoom out, the frame rate drops. Again, I have no idea why. Should the frame rate drop at all? Continuing to zoom out, the frame rate begins to slowly increase. Here are some rough figures which I recorded:

The numbers after zoom refer to how many times I zoomed in or out.
ZoomFPS
Zoom in 521
Zoom in 427
Zoom in 328
Zoom in 231
Zoom in 135
Normal Size66
Zoom out 124
Zoom out 226
Zoom out 330
Zoom out 446
Zoom out 566
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A spec change that keeps coming back to haunt me

At some point, the way firefox handles keyboard events changed. I’m not sure exactly when it happened, all I know is that it broke how I was dealing with keyboard interaction on almost every demo I’ve written (for example,the mocap demo and MotionView). When I wrote the demos, the keydown event would be fired once, [...]

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The 2.2 Release of the Canvas 3D Library includes a number of new features, updates to old features and fixes for several bugs along with the requisite changes to meet the evolving WebGL spec. Some of the things included (in no particular order) are: Better picking code. The ability to swap textures as a scene [...]

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