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	<title>Comments on: Simplifying the Interface</title>
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	<link>http://www.c3dl.org/index.php/c3dl-dev/simplifying-the-interface/</link>
	<description>WebGL made easy!</description>
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		<title>By: Cathy Leung</title>
		<link>http://www.c3dl.org/index.php/c3dl-dev/simplifying-the-interface/comment-page-1/#comment-1239</link>
		<dc:creator>Cathy Leung</dc:creator>
		<pubDate>Fri, 29 Jan 2010 13:54:06 +0000</pubDate>
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		<description>I agree with both comments above.  When we were working with Canvas 3D testing was a lot simpler because it really was only one browser.  Switching to multiple browser system has been more diffcult than anticipated and its really where most of the holdup is for us.  However, having said all that, we are going to very soon releasing an actual webGL release.  At that point we will be swapping all our webGL demos to that version and basically moving over to that.

As for Canvas 3D plugin for FF3.6 I don&#039;t think there is going to be one as Vlad&#039;s been actively working on making sure all of it is compatible with webGL for FF3.7.  However, I think it may be possible to modify the old 0.4.3 addon for Canvas 3D so that you can use it for FF3.6.  Let me ask around about that.</description>
		<content:encoded><![CDATA[<p>I agree with both comments above.  When we were working with Canvas 3D testing was a lot simpler because it really was only one browser.  Switching to multiple browser system has been more diffcult than anticipated and its really where most of the holdup is for us.  However, having said all that, we are going to very soon releasing an actual webGL release.  At that point we will be swapping all our webGL demos to that version and basically moving over to that.</p>
<p>As for Canvas 3D plugin for FF3.6 I don&#8217;t think there is going to be one as Vlad&#8217;s been actively working on making sure all of it is compatible with webGL for FF3.7.  However, I think it may be possible to modify the old 0.4.3 addon for Canvas 3D so that you can use it for FF3.6.  Let me ask around about that.</p>
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		<title>By: Sascha Hendel</title>
		<link>http://www.c3dl.org/index.php/c3dl-dev/simplifying-the-interface/comment-page-1/#comment-1238</link>
		<dc:creator>Sascha Hendel</dc:creator>
		<pubDate>Fri, 29 Jan 2010 11:24:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.c3dl.org/?p=2156#comment-1238</guid>
		<description>Your library is really great stuff!
I really hope, that WebGL finds his way to all of the common browsers soon.

My additional tip for a better user experience of C3DL:
Right now every demo has it&#039;s own copy of the c3dl library (and most of them are slightly different). This is quite confusing. Please try to link all the demos to one (regulary updated) version.
Indeed a version with automatic Canvas3D Plugin/WebGL switch would be perfect ;) (together with a Canvas3D plugin for the current FF 3.6)

Sascha</description>
		<content:encoded><![CDATA[<p>Your library is really great stuff!<br />
I really hope, that WebGL finds his way to all of the common browsers soon.</p>
<p>My additional tip for a better user experience of C3DL:<br />
Right now every demo has it&#8217;s own copy of the c3dl library (and most of them are slightly different). This is quite confusing. Please try to link all the demos to one (regulary updated) version.<br />
Indeed a version with automatic Canvas3D Plugin/WebGL switch would be perfect <img src='http://www.c3dl.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  (together with a Canvas3D plugin for the current FF 3.6)</p>
<p>Sascha</p>
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	<item>
		<title>By: fishbone</title>
		<link>http://www.c3dl.org/index.php/c3dl-dev/simplifying-the-interface/comment-page-1/#comment-1232</link>
		<dc:creator>fishbone</dc:creator>
		<pubDate>Sun, 24 Jan 2010 01:32:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.c3dl.org/?p=2156#comment-1232</guid>
		<description>Hi,

something you need to do is -  &lt;b&gt;RELEASE&lt;/b&gt;!
personally, i have switched to GLGE, because my system does not support Canvas3D. Consider, that i have not switched to GLGE because of the complex interface, but due to the dependency on WebGL.</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>something you need to do is &#8211;  <b>RELEASE</b>!<br />
personally, i have switched to GLGE, because my system does not support Canvas3D. Consider, that i have not switched to GLGE because of the complex interface, but due to the dependency on WebGL.</p>
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