Canvas 3d JS Library

WebGL made easy!
  • rss
  • What is C3DL?
  • Download
  • Tutorials
    • Tutorial #1: WebGL Browsers
    • Tutorial #2: A simple scene
    • Tutorial #3: Callback
    • Tutorial #4: Models
    • Tutorial #5: Light effects
    • Tutorial #6: Picking
    • Tutorial #7: Materials
    • Tutorial #8: Particle Systems
    • Tutorial #9: Camera Basics
    • Tutorial #10: Advanced FreeCamera
    • Tutorial #11: OrbitCamera
    • Tutorial #12: Advanced Camera Functions
  • Development News
  • Documentation
  • Community
  • Resources
  • Contact
  • About

Template Creation

peter | 30 June, 2009 | 14:46

The tool for creating templates (the files that we use to determine which markers are supposed to be connected) is working. Now, instead of having to write the files by hand and run a conversion to test them, then try to interpret what was wrong based on the output, users can use simple controls to create and edit templates and see the changes as they are made. It still helps if the user is fairly knowledgeable about the marker layout in question, or else they might end up with a mess like this , but they’ll be able to see that mess developing as they make it. In short, this should take most of the manual drudgery out of the process, while improving the quality of the output. This is all geared towards creating a file that, once created, you’ll never think about again because it will work for any number of files, with any number of subjects (using the same template, or different ones) in the scene, with any number of different actors, so long as you keep doing captures using the same number of markers with the same names.



With this added, the development phase of the converter is now complete, but it still has to be tested in a production environment and there is always the possibility of adding more file types as options for conversion. Adding csm (the simplicity of which I’m still fond of) as an input choice would make a useful demo to show others how to add to the converter, as would adding trc (or csm) as output formats. More likely I’ll be kept busy updating the old demos for the new releases of the library, or just writing new ones.

Categories
c3dl development
Comments rss
Comments rss
Trackback
Trackback

« New Mocap Demo Orbit Camera »

Leave a comment

You can use these tags : <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Videos

Demos

  • Asteroids-3D
  • RTS Prototype
  • Particle Systems Demo
  • Cross-Browser Orbiter
  • Mocap Demo With Spheres
  • Google Maps-3D

C3DL Development News

A spec change that keeps coming back to haunt me

At some point, the way firefox handles keyboard events changed. I’m not sure exactly when it happened, all I know is that it broke how I was dealing with keyboard interaction on almost every demo I’ve written (for example,the mocap demo and MotionView). When I wrote the demos, the keydown event would be fired once, [...]

Release 2.2

The 2.2 Release of the Canvas 3D Library includes a number of new features, updates to old features and fixes for several bugs along with the requisite changes to meet the evolving WebGL spec. Some of the things included (in no particular order) are: Better picking code. The ability to swap textures as a scene [...]

Tutorials

  • Tutorial #1: WebGL Browsers
  • Tutorial #2: A simple scene
  • Tutorial #3: Callback
  • Tutorial #4: Models
  • Tutorial #5: Light effects
  • Tutorial #6: Picking
  • Tutorial #7: Materials
  • Tutorial #8: Particle Systems
  • Tutorial #9: Camera Basics
    • Tutorial9-YawPitchRoll
  • Tutorial #10: Advanced FreeCamera
  • Tutorial #11: OrbitCamera
  • Tutorial #12: Advanced Camera Functions

Documentation

Archives

Archives

C3DL Development News

Recent Comments

  • June 2011
  • March 2011
  • October 2010
  • July 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • July 2009
  • June 2009
  • May 2009
  • April 2009
  • March 2009
  • February 2009
  • January 2009
  • December 2008
  • November 2008
  • October 2008
  • September 2008
  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • A spec change that keeps coming back to haunt me
  • Release 2.2
  • 2.1 Release and things to come
  • Level Up! An Open Web Game Jam
  • Site moved!
  • SceneCreator0.3
  • WWW2010 in Raleigh
  • Motionview
  • On the train to Mountainview
  • C3DL 2.0-WebGL and beyond
  • That depends on what... - peter
  • This application is ... - Haisens
  • I think that example... - peter
  • The above links are ... - Atash
  • Hi there, just wante... - Patrick H. Lauke
  • Firefox 4 was releas... - Cathy Leung
  • In order to access l... - peter
  • I am not able to dis... - preksha
  • "JavaScript can’t di... - Joe Hocking
  • I should point out t... - peter



Canvas 3d JS Library

©2007- 2010 Canvas 3d JS Library

Disclaimer: This website is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 2.5 Canada License.
The Canvas 3d JS Library and Demos found on this website are licenced under the MIT License

Creative Commons License