Canvas 3d JS Library

WebGL made easy!
  • rss
  • What is C3DL?
  • Download
  • Tutorials
    • Tutorial #1: WebGL Browsers
    • Tutorial #2: A simple scene
    • Tutorial #3: Callback
    • Tutorial #4: Models
    • Tutorial #5: Light effects
    • Tutorial #6: Picking
    • Tutorial #7: Materials
    • Tutorial #8: Particle Systems
    • Tutorial #9: Camera Basics
    • Tutorial #10: Advanced FreeCamera
    • Tutorial #11: OrbitCamera
    • Tutorial #12: Advanced Camera Functions
  • Development News
  • Documentation
  • Community
  • Resources
  • Contact
  • About

WebGL Port Progress

Andor Salga | 7 November, 2009 | 16:37

Last weekend I finally committed all the work I’ve been doing with porting the C3DL library to use WebGL instead of Canvas 3D. Below is a screenshot of the library rendering a COLLADA model.

Snapshot 2009-11-07 17-11-03

However, there are still some bugs I haven’t yet addressed. One known issue is in the particle system. The particles will randomly change their color every few seconds. Another issue I found was in the Effect class. Using Effects does not work if using two canvases per page. On the other hand, models seem to load and render just fine which means their vertices, normals and texcoords all appear to be set correctly. This means the library is in a state which allows anyone with a nightly build, an SVN client and a copy of our repository to (theoretically) run all our demos!

WFM

In CDOT, I installed minefield on different systems to make sure the library works on a variety of configurations. I have the setup (minefield and an SVN checkout of C3DL) on a macbook pro, a mac mini, and a desktop (New Zealand) running both Fedora and Windows. C3DL demos are running properly, but I’ve also been hearing users are experiencing a wide variety of problems with 3.7a1pre and C3DL. I think for our next release we’ll be able to test on at least 15 different machine configurations. That sounds pretty optimistic, but I believe some of the students from Seneca’s OSD600 and DPS909 classes can help us out. This will increase the chances of the library functioning properly on most systems.

Processing.js

One of the reasons I committed as soon as I could is because students from the OSD600 and DPS909 classes may want to look at how we are using WebGL. There are a bunch of us who took on the task of injecting 3D functionality into the Processing.js library. We can either plug C3DL into Processing.js to get 3D working, then strip away the irrelevant objects or start from scratch, incrementally adding WebGL function calls into Processing.js. Dave and Cathy suggested we should take the former route, especially if we don’t want to deal with the lower level WebGL calls. I’m willing to give this a try even though getting two JavaScript libraries to talk to one another can be quite the challenge.

Teapots Per Second

We have a benchmark script which we use to keep track of C3DL’s performance. Unfortunately the only performance records we seem to have kept are very old and benchmarked rotating cubes. Because we switched to rendering teapots in the benchmark a while ago, the results can’t really be compared. We’ll need to restart the logs. Now that the port is almost complete, I’ll benchmark the script using Firefox 3.7a1pre, revert to an older version of the library and test again with Firefox 3.5 with the Canvas 3D extension and see the difference. If we dropped any frames, I’ll need to fix that. I’ll then throw the log somewhere accessible so we can keep aiming to increase the library’s performance from that point.

Next Steps

I’ll be busy mostly fixing any bugs present in the code I just committed.

Categories
c3dl development
Comments rss
Comments rss
Trackback
Trackback

« 3D Google maps demo WebGL VS. Canvas 3D »

One response

[...] C3DL guys are still hard at work porting their

WebGL around the net, 9 Nov 2009 - Learning WebGL | 9 November, 2009 | 8:47

[...] C3DL guys are still hard at work porting their helper library over to WebGL from the original Canvas3D (WebGL’s predecessor). [...]

Leave a comment

You can use these tags : <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Videos

Demos

  • Asteroids-3D
  • RTS Prototype
  • Particle Systems Demo
  • Cross-Browser Orbiter
  • Mocap Demo With Spheres
  • Google Maps-3D

C3DL Development News

A spec change that keeps coming back to haunt me

At some point, the way firefox handles keyboard events changed. I’m not sure exactly when it happened, all I know is that it broke how I was dealing with keyboard interaction on almost every demo I’ve written (for example,the mocap demo and MotionView). When I wrote the demos, the keydown event would be fired once, [...]

Release 2.2

The 2.2 Release of the Canvas 3D Library includes a number of new features, updates to old features and fixes for several bugs along with the requisite changes to meet the evolving WebGL spec. Some of the things included (in no particular order) are: Better picking code. The ability to swap textures as a scene [...]

Tutorials

  • Tutorial #1: WebGL Browsers
  • Tutorial #2: A simple scene
  • Tutorial #3: Callback
  • Tutorial #4: Models
  • Tutorial #5: Light effects
  • Tutorial #6: Picking
  • Tutorial #7: Materials
  • Tutorial #8: Particle Systems
  • Tutorial #9: Camera Basics
    • Tutorial9-YawPitchRoll
  • Tutorial #10: Advanced FreeCamera
  • Tutorial #11: OrbitCamera
  • Tutorial #12: Advanced Camera Functions

Documentation

Archives

Archives

C3DL Development News

Recent Comments

  • June 2011
  • March 2011
  • October 2010
  • July 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • July 2009
  • June 2009
  • May 2009
  • April 2009
  • March 2009
  • February 2009
  • January 2009
  • December 2008
  • November 2008
  • October 2008
  • September 2008
  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • A spec change that keeps coming back to haunt me
  • Release 2.2
  • 2.1 Release and things to come
  • Level Up! An Open Web Game Jam
  • Site moved!
  • SceneCreator0.3
  • WWW2010 in Raleigh
  • Motionview
  • On the train to Mountainview
  • C3DL 2.0-WebGL and beyond
  • That depends on what... - peter
  • This application is ... - Haisens
  • I think that example... - peter
  • The above links are ... - Atash
  • Hi there, just wante... - Patrick H. Lauke
  • Firefox 4 was releas... - Cathy Leung
  • In order to access l... - peter
  • I am not able to dis... - preksha
  • "JavaScript can’t di... - Joe Hocking
  • I should point out t... - peter



Canvas 3d JS Library

©2007- 2010 Canvas 3d JS Library

Disclaimer: This website is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 2.5 Canada License.
The Canvas 3d JS Library and Demos found on this website are licenced under the MIT License

Creative Commons License