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	<title>Comments on: WebGL VS. Canvas 3D</title>
	<atom:link href="http://www.c3dl.org/index.php/c3dl-dev/webgl-vs-canvas-3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.c3dl.org/index.php/c3dl-dev/webgl-vs-canvas-3d/</link>
	<description>WebGL made easy!</description>
	<lastBuildDate>Tue, 16 Aug 2011 14:23:23 +0000</lastBuildDate>
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		<title>By: Phreak Nation</title>
		<link>http://www.c3dl.org/index.php/c3dl-dev/webgl-vs-canvas-3d/comment-page-1/#comment-1335</link>
		<dc:creator>Phreak Nation</dc:creator>
		<pubDate>Tue, 11 Jan 2011 22:17:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.c3dl.org/?p=1943#comment-1335</guid>
		<description>There is no status bar in Minefield because it is a beta browser. Ever walk through a minefield? Not that easy to do. The status bar is not a big issue to me because I use the built in developer console which there you can explicitly track each file and where it is coming from.

Also you keep comparing a beta technology to something that has been around a while. This thing is BRAND new, and not even a standard. Hence why you have to use a beta browser. Also chrome is not a beta browser. Just have to pass an argument and you got it.

Also the reason this is being done is because with plugins come security risks and programming flaws. Always has been an issue with plugin vs native to browser. Also the browser does not monitor any plugin in the way you are wanting because not every plugin is made the same. That is going to be an impossibility.

You say they jumped the shark. I say they are ahead of the curve. Simply because this is beta. If you had an issue with it you have the option of not using it at all. All in all, beta means it is not fully functional and may have glitches, or features not readily available, and to use caution with the release. I refer back to my other comment from your other very similar post.

The reason ‘why cant’ is because it should be a standard feature in all browsers.</description>
		<content:encoded><![CDATA[<p>There is no status bar in Minefield because it is a beta browser. Ever walk through a minefield? Not that easy to do. The status bar is not a big issue to me because I use the built in developer console which there you can explicitly track each file and where it is coming from.</p>
<p>Also you keep comparing a beta technology to something that has been around a while. This thing is BRAND new, and not even a standard. Hence why you have to use a beta browser. Also chrome is not a beta browser. Just have to pass an argument and you got it.</p>
<p>Also the reason this is being done is because with plugins come security risks and programming flaws. Always has been an issue with plugin vs native to browser. Also the browser does not monitor any plugin in the way you are wanting because not every plugin is made the same. That is going to be an impossibility.</p>
<p>You say they jumped the shark. I say they are ahead of the curve. Simply because this is beta. If you had an issue with it you have the option of not using it at all. All in all, beta means it is not fully functional and may have glitches, or features not readily available, and to use caution with the release. I refer back to my other comment from your other very similar post.</p>
<p>The reason ‘why cant’ is because it should be a standard feature in all browsers.</p>
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		<title>By: Cathy Leung</title>
		<link>http://www.c3dl.org/index.php/c3dl-dev/webgl-vs-canvas-3d/comment-page-1/#comment-1333</link>
		<dc:creator>Cathy Leung</dc:creator>
		<pubDate>Mon, 03 Jan 2011 18:21:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.c3dl.org/?p=1943#comment-1333</guid>
		<description>@wap-tek - sorry for the extremely delayed reply.  Been taking a break with Christmas and all that going on.  Firstly, I don&#039;t think that webGL and X3D/VRML are really doing the same thing.  From what I understood X3D/VRML is a high level declarative scene/model specification markup language.  webGL on the otherhand is a low level api that allows web pages to make use of hardware accelerated 3D graphics on a person&#039;s computer to render scenes but it is not in itself a scene specification language.  In fact, x3dom (http://www.x3dom.org/) has been doing some work in using making use of webGL to render x3d scenes.  It is plug-in free and works with any webGL enabled browser.</description>
		<content:encoded><![CDATA[<p>@wap-tek &#8211; sorry for the extremely delayed reply.  Been taking a break with Christmas and all that going on.  Firstly, I don&#8217;t think that webGL and X3D/VRML are really doing the same thing.  From what I understood X3D/VRML is a high level declarative scene/model specification markup language.  webGL on the otherhand is a low level api that allows web pages to make use of hardware accelerated 3D graphics on a person&#8217;s computer to render scenes but it is not in itself a scene specification language.  In fact, x3dom (<a href="http://www.x3dom.org/" rel="nofollow">http://www.x3dom.org/</a>) has been doing some work in using making use of webGL to render x3d scenes.  It is plug-in free and works with any webGL enabled browser.</p>
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		<title>By: wap-tek</title>
		<link>http://www.c3dl.org/index.php/c3dl-dev/webgl-vs-canvas-3d/comment-page-1/#comment-1331</link>
		<dc:creator>wap-tek</dc:creator>
		<pubDate>Sat, 25 Dec 2010 10:51:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.c3dl.org/?p=1943#comment-1331</guid>
		<description>NO status bar in the new firefox = now you are blind , 
the status bar made it easy to tell if a site link 
lied about where you were going and this was 
just not coperate / advertizer friendly


webgl = require a beta browser = maybe see something 

vrml/x3d = use a plugin or viewer 
 in any browser, = it worked over 10 years ago!

why cant mozilla just use 
a generic vrml / x3d plugin 
BUT make it FAULT TOLLERANT = as in 
ignore the deliberate standards breaking 
that the major players did 10 years ago

google , mozilla, and many other &quot;good guys&quot;
jumped the shark or drank the flavoraid</description>
		<content:encoded><![CDATA[<p>NO status bar in the new firefox = now you are blind ,<br />
the status bar made it easy to tell if a site link<br />
lied about where you were going and this was<br />
just not coperate / advertizer friendly</p>
<p>webgl = require a beta browser = maybe see something </p>
<p>vrml/x3d = use a plugin or viewer<br />
 in any browser, = it worked over 10 years ago!</p>
<p>why cant mozilla just use<br />
a generic vrml / x3d plugin<br />
BUT make it FAULT TOLLERANT = as in<br />
ignore the deliberate standards breaking<br />
that the major players did 10 years ago</p>
<p>google , mozilla, and many other &#8220;good guys&#8221;<br />
jumped the shark or drank the flavoraid</p>
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	<item>
		<title>By: Arun Suresh</title>
		<link>http://www.c3dl.org/index.php/c3dl-dev/webgl-vs-canvas-3d/comment-page-1/#comment-1184</link>
		<dc:creator>Arun Suresh</dc:creator>
		<pubDate>Fri, 04 Dec 2009 04:13:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.c3dl.org/?p=1943#comment-1184</guid>
		<description>Hey...

I noticed that my Macbook Pro has the same configuration as your:
OS X (10.5.8)
2.2GHz Intel Core 2 Duo
2GB DDR2 RAM
GeForce 8600M GT 128MB

yet I am not able to get Minefield (v3.7a1) or WebKit (r51580)
to render anything for eg : http://www.peternitsch.net/demo/webgl/index.html

For Minefield.. i have flipped the &quot;webgl.enabled_for_all_sites&quot; and the &quot;html5.enable&quot; switch in about:config..
And for webkit, I have set the following switch.. &quot;defaults write com.apple.Safari WebKitWebGLEnabled -bool YES&quot;

For some reason.. nothing seems to work... 
Could you please let me know if I am missing something ?

Thanks in advance
-Arun</description>
		<content:encoded><![CDATA[<p>Hey&#8230;</p>
<p>I noticed that my Macbook Pro has the same configuration as your:<br />
OS X (10.5.8)<br />
2.2GHz Intel Core 2 Duo<br />
2GB DDR2 RAM<br />
GeForce 8600M GT 128MB</p>
<p>yet I am not able to get Minefield (v3.7a1) or WebKit (r51580)<br />
to render anything for eg : <a href="http://www.peternitsch.net/demo/webgl/index.html" rel="nofollow">http://www.peternitsch.net/demo/webgl/index.html</a></p>
<p>For Minefield.. i have flipped the &#8220;webgl.enabled_for_all_sites&#8221; and the &#8220;html5.enable&#8221; switch in about:config..<br />
And for webkit, I have set the following switch.. &#8220;defaults write com.apple.Safari WebKitWebGLEnabled -bool YES&#8221;</p>
<p>For some reason.. nothing seems to work&#8230;<br />
Could you please let me know if I am missing something ?</p>
<p>Thanks in advance<br />
-Arun</p>
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	<item>
		<title>By: WebGL around the net, 9 Nov 2009 - Learning WebGL</title>
		<link>http://www.c3dl.org/index.php/c3dl-dev/webgl-vs-canvas-3d/comment-page-1/#comment-1152</link>
		<dc:creator>WebGL around the net, 9 Nov 2009 - Learning WebGL</dc:creator>
		<pubDate>Mon, 09 Nov 2009 16:34:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.c3dl.org/?p=1943#comment-1152</guid>
		<description>[...] from the original Canvas3D (WebGL&#8217;s predecessor). The latest news is that they have some speed comparisons (in terms of teapots per second ;-) between the [...]</description>
		<content:encoded><![CDATA[<p>[...] from the original Canvas3D (WebGL&#8217;s predecessor). The latest news is that they have some speed comparisons (in terms of teapots per second <img src='http://www.c3dl.org/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  between the [...]</p>
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