WWW2010 in Raleigh
Cathy Leung | 30 April, 2010 | 12:43
Yesterday Andor and I gave a talk at www 2010. It was about how mid level API’s can help web developers who may not wish to do extremely low level programming at the WebGL level achieve the 3D effects they want. The “slides” from our talk can be found here. The slides are not very content heavy. However, we did update one demo for our talk that sort of puts much of c3DL’s features in play. Here is a video of that demo.
Al MacDonald and my colleague David Humphrey also gave a talk about the Audio API which was absolutely fantastic. They had some really neat music visualization demos going. Here is a link to their talk. In particular, check out the videos for these two demos (demo1, demo2) that which are webGL based music visualizers. There are links from Dave’s blog if you want an audio build of minefield to check them out live.
Al MacDonald and my colleague David Humphrey also gave a talk about the Audio API which was absolutely fantastic. They had some really neat music visualization demos going. Here is a link to their talk. In particular, check out the videos for these two demos (demo1, demo2) that which are webGL based music visualizers. There are links from Dave’s blog if you want an audio build of minefield to check them out live.

[...] Leung of the C3DL team blogs about a talk
WebGL around the net, 6 May 2010 | Learning WebGL | 7 May, 2010 | 11:53[...] Leung of the C3DL team blogs about a talk she and some colleagues did about WebGL, including a link to Andor Salga’s RTS [...]
Hello I have a question. Why does defuse lighting work
Phreak Nation | 5 December, 2010 | 17:25Hello I have a question. Why does defuse lighting work in Linux Chrome but not Windows Chrome?
I have yet to try out any other browser/os combo but this is what I am working on/through. I have Windows 7 and Ubuntu Linux, Game looks good in linux but when it comes to windows. there is no defuse lighting so everything is a monotone greyish color.
hmm.. good question. Could you file a bug on
Cathy Leung | 6 December, 2010 | 11:55hmm.. good question. Could you file a bug on this here?
http://c3dl.lighthouseapp.com/projects/42081-c3dl/overview
This will help us remember to track these things and test for them.
I have yet another question. Can C3DL be started after
Phreak Nation | 11 December, 2010 | 7:10I have yet another question. Can C3DL be started after the page is loaded? I am making a game with an HTML/CSS/JS menu and the game is called after a couple options. I Would not like it to be rendering in the background while the user is selecting options. If not possible is there a way to properly stop the render to resume it later on or would this work…
if(nt.gameState == 1 && renderer.isReady()) {
$("#debug").html("Game State: "+nt.gameState);
scn.addObjectToScene(player);
scn.addObjectToScene(box);
scn.setCamera(cam);
scn.setUpdateCallback(update);
scn.addLight(diffuse);
scn.setKeyboardCallback(onKeyUp, onKeyDown);
scn.setMouseCallback(mouseUp, mouseDown, mouseMove, mouseWheel);
//scn.setPickingCallback(picking);
scn.startScene();
}