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WWW2010 in Raleigh

Cathy Leung | 30 April, 2010 | 12:43
Yesterday Andor and I gave a talk at www 2010. It was about how mid level API’s can help web developers who may not wish to do extremely low level programming at the WebGL level achieve the 3D effects they want. The “slides” from our talk can be found here. The slides are not very content heavy. However, we did update one demo for our talk that sort of puts much of c3DL’s features in play. Here is a video of that demo.



Al MacDonald and my colleague David Humphrey also gave a talk about the Audio API which was absolutely fantastic. They had some really neat music visualization demos going. Here is a link to their talk. In particular, check out the videos for these two demos (demo1, demo2) that which are webGL based music visualizers. There are links from Dave’s blog if you want an audio build of minefield to check them out live.
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« Motionview SceneCreator0.3 »

4 responses

[...] Leung of the C3DL team blogs about a talk

WebGL around the net, 6 May 2010 | Learning WebGL | 7 May, 2010 | 11:53

[...] Leung of the C3DL team blogs about a talk she and some colleagues did about WebGL, including a link to Andor Salga’s RTS [...]

Hello I have a question. Why does defuse lighting work

Phreak Nation | 5 December, 2010 | 17:25

Hello I have a question. Why does defuse lighting work in Linux Chrome but not Windows Chrome?
I have yet to try out any other browser/os combo but this is what I am working on/through. I have Windows 7 and Ubuntu Linux, Game looks good in linux but when it comes to windows. there is no defuse lighting so everything is a monotone greyish color.

hmm.. good question. Could you file a bug on

Cathy Leung | 6 December, 2010 | 11:55

hmm.. good question. Could you file a bug on this here?

http://c3dl.lighthouseapp.com/projects/42081-c3dl/overview

This will help us remember to track these things and test for them.

I have yet another question. Can C3DL be started after

Phreak Nation | 11 December, 2010 | 7:10

I have yet another question. Can C3DL be started after the page is loaded? I am making a game with an HTML/CSS/JS menu and the game is called after a couple options. I Would not like it to be rendering in the background while the user is selecting options. If not possible is there a way to properly stop the render to resume it later on or would this work…

if(nt.gameState == 1 && renderer.isReady()) {
$("#debug").html("Game State: "+nt.gameState);
scn.addObjectToScene(player);
scn.addObjectToScene(box);

scn.setCamera(cam);
scn.setUpdateCallback(update);
scn.addLight(diffuse);

scn.setKeyboardCallback(onKeyUp, onKeyDown);
scn.setMouseCallback(mouseUp, mouseDown, mouseMove, mouseWheel);
//scn.setPickingCallback(picking);
scn.startScene();
}

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C3DL Development News

A spec change that keeps coming back to haunt me

At some point, the way firefox handles keyboard events changed. I’m not sure exactly when it happened, all I know is that it broke how I was dealing with keyboard interaction on almost every demo I’ve written (for example,the mocap demo and MotionView). When I wrote the demos, the keydown event would be fired once, [...]

Release 2.2

The 2.2 Release of the Canvas 3D Library includes a number of new features, updates to old features and fixes for several bugs along with the requisite changes to meet the evolving WebGL spec. Some of the things included (in no particular order) are: Better picking code. The ability to swap textures as a scene [...]

Tutorials

  • Tutorial #1: WebGL Browsers
  • Tutorial #2: A simple scene
  • Tutorial #3: Callback
  • Tutorial #4: Models
  • Tutorial #5: Light effects
  • Tutorial #6: Picking
  • Tutorial #7: Materials
  • Tutorial #8: Particle Systems
  • Tutorial #9: Camera Basics
    • Tutorial9-YawPitchRoll
  • Tutorial #10: Advanced FreeCamera
  • Tutorial #11: OrbitCamera
  • Tutorial #12: Advanced Camera Functions

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