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0.3 Release - models and textures!

Cathy Leung | 9 July, 2008 | 23:29
Earlier this week we released our third installment of our library.  There is still much work that needs to be done but its coming along nicely.  The main feature of 0.3 release is the ability to load a model.
  • for both contexts,  the ability to load a model(I’ll write a separate blog about the formatting later)
  • for mozgles11 context, the ability to use textures on these models
  • simplify the process of choosing the most appropriate context
To check out an app that is using our 0.3 release, just come to our website (http://www.c3dl.org).  The front page features a textured, spinning teapot (well… actually its not really a spinning teapot but more on that later.)  Make sure you use a canvas3d enabled browser though!  The site is a lot better when you can see it as it should be seen :).  If you use an unsupported browser, all you’ll see is a screenshot. What we need to do still are the following:
  • continue code cleanup and documentation.  As we make more use of the library we are discovering some definite bugs in it.  We will continue to clean up our code and provide better documentation (which I realize is still quite lacking)
  • the ability to actually move and rotate each model.  The app on the front page may appear to be a rotating model.  However, it is in fact a stationary model, with a revolving camera.
  • textures in the mozgles20 context
Some of the changes listed above are actually fixed already.  We are hoping to push another release within the next week or so.
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C3DL Development News

Bounding Boxes on Collada Objects

I ran into a nasty bug that has left me scratching my head recently. It involved taking the work Patrick has done on picking, more specifically his bounding box code and integrating it with Collada objects. It seemed pretty straightforward when I first started working on it, but I have had little success. [...]

A hair away…

Alas, I have approached the summit. With my hands, I have created a Mac application, which runs, and has the customized chrome interface. This alone is an incredible feat for me, since I rarely create GUI-based programs, and I certainly haven’t developed them on a Mac before. The only problem is that the canvas element [...]

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