Release 1.1 and Beyond!
Cathy Leung | 1 October, 2009 | 9:40
It has been a while since we have posted an update for C3DL. The 1.1 release update is a pretty significant one that includes multiple features that we have been working hard at accomplishing. Some of these features were needed for a motion capture project that we were working on while other features were things that we felt we should have.
The first is the ability to use multiple textures on an object. This addition will make it easier for people to texture their models without going through the unwrapping process. It will also allow models made with google’s sketchup to be easily encorporated into your Canvas 3D application.
The second is the ability to add user defined shaders to objects in your world. What this means is that you can change the look and feel of your world by applying a shader to the objects to change its look and feel.
This screenshot shows a model downloaded from the google 3D warehouse. The file downloaded was loaded without modification into the browser. Two instances of the model were placed into the scene and a sepia shader was applied to the object on the right.
C3DL provides a number of of shaders that can be attached to objects and using them is simply a function call to attach the effect to the object. It is also designed for users to add their own shaders should they wish to do so.
A demo using our latest release has been placed onto our front page. It is a slightly altered version of our old frontpage spinning logo. In this demo, if you click on a plate, a new browser window to the corresponding site will be opened. The plate that was clicked will have a sepia effect applied to it (like changing colours to a followed link).
With the completion of release 1.1, the next big step for C3DL is to make it work with WebGL instead of Canvas 3D. This will open up C3DL to other browser that implement the WebGL specifications. More on this later!
This screenshot shows a model downloaded from the google 3D warehouse. The file downloaded was loaded without modification into the browser. Two instances of the model were placed into the scene and a sepia shader was applied to the object on the right.
C3DL provides a number of of shaders that can be attached to objects and using them is simply a function call to attach the effect to the object. It is also designed for users to add their own shaders should they wish to do so.
A demo using our latest release has been placed onto our front page. It is a slightly altered version of our old frontpage spinning logo. In this demo, if you click on a plate, a new browser window to the corresponding site will be opened. The plate that was clicked will have a sepia effect applied to it (like changing colours to a followed link).
With the completion of release 1.1, the next big step for C3DL is to make it work with WebGL instead of Canvas 3D. This will open up C3DL to other browser that implement the WebGL specifications. More on this later! 
[...] Mozilla pushes WebGL further, and Cathy continues her work
Taking it to the next dimension | 1 October, 2009 | 21:48[...] Mozilla pushes WebGL further, and Cathy continues her work on C3DL, I’m focused on another project to harness the power of 3D in the browser. [...]
[...] Mozilla pushes WebGL further, and Cathy continues her work
webgl in the wild at hacks.mozilla.org | 1 October, 2009 | 23:54[...] Mozilla pushes WebGL further, and Cathy continues her work on C3DL, I’m focused on another project to harness the power of 3D in the browser. [...]