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	<title>Canvas 3d JS Library</title>
	<atom:link href="http://www.c3dl.org/index.php/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.c3dl.org</link>
	<description>WebGL made easy!</description>
	<lastBuildDate>Fri, 24 Jun 2011 18:24:51 +0000</lastBuildDate>
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		<item>
		<title>A spec change that keeps coming back to haunt me</title>
		<link>http://www.c3dl.org/index.php/c3dl-dev/a-spec-change-that-keeps-coming-back-to-haunt-me/</link>
		<comments>http://www.c3dl.org/index.php/c3dl-dev/a-spec-change-that-keeps-coming-back-to-haunt-me/#comments</comments>
		<pubDate>Fri, 24 Jun 2011 18:22:33 +0000</pubDate>
		<dc:creator>peter</dc:creator>
				<category><![CDATA[c3dl development]]></category>

		<guid isPermaLink="false">http://www.c3dl.org/?p=2968</guid>
		<description><![CDATA[At some point, the way firefox handles keyboard events changed. I&#8217;m not sure exactly when it happened, all I know is that it broke how I was dealing with keyboard interaction on almost every demo I&#8217;ve written (for example,the mocap demo and MotionView). When I wrote the demos, the keydown event would be fired once, [...]]]></description>
			<content:encoded><![CDATA[<p>At some point, the way firefox handles keyboard events changed.  I&#8217;m not sure exactly when it happened, all I know is that it broke how I was dealing with keyboard interaction on almost every demo I&#8217;ve written (for example,the <a href="http://www.c3dl.org/index.php/webgl-demos/mocap_spheres/">mocap demo</a> and <a href="http://www.c3dl.org/index.php/c3dl-dev/motionview-2/">MotionView</a>).  When I wrote the demos, the keydown event would be fired once, when the user initially pressed the key (it still works this way on the other browsers as far as I can tell), but at some point that I missed it got changed to firing on every update for as long as the key is held (or until you press another key, at which point the keydown event will start firing repeatedly for that key). Several of the demos and tests I have written relied on the keydown event to start moving something in the scene (usually the camera).  Unfortunately, when the event switched over to firing repeatedly as long as a key is held, this caused uncontrollable acceleration which could only be countered by holding a key for the opposite movement a corresponding amount of time.</p>

<p>I accommodated for this by adding a check into the function that handles that event to compare the key most recently pressed to the previous key pressed (which starts off as a value of -1, and must be reset to that whenever the most recent key pressed is released) and only causes the movement if they do not match.  I think I&#8217;ve added this into the various demos that require it, but if you find any of them have weird camera movement that just doesn&#8217;t behave right, let me know in the comments.</p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Release 2.2</title>
		<link>http://www.c3dl.org/index.php/c3dl-news/release-2-2/</link>
		<comments>http://www.c3dl.org/index.php/c3dl-news/release-2-2/#comments</comments>
		<pubDate>Wed, 23 Mar 2011 00:15:15 +0000</pubDate>
		<dc:creator>peter</dc:creator>
				<category><![CDATA[C3DL News]]></category>
		<category><![CDATA[c3dl development]]></category>

		<guid isPermaLink="false">http://www.c3dl.org/?p=2870</guid>
		<description><![CDATA[The 2.2 Release of the Canvas 3D Library includes a number of new features, updates to old features and fixes for several bugs along with the requisite changes to meet the evolving WebGL spec. Some of the things included (in no particular order) are: Better picking code. The ability to swap textures as a scene [...]]]></description>
			<content:encoded><![CDATA[<p>
The 2.2 Release of the Canvas 3D Library includes a number of new features, updates to old features and fixes for several bugs along with the requisite changes to meet the evolving WebGL spec.</p>

<p>Some of the things included (in no particular order) are:
 <ul>
  <li>Better picking code.</li>
  <li>The ability to swap textures as a scene is running.</li>
  <li>The ability to texture an object with video files and canvas tags.</li>
  <li>More information about objects, such as the number of triangles, the size of the object (and the ability to scale it to a particular size) and the ability to center an object.</li>
  <li>Primitive objects such as cubes, planes and spheres.</li>
  <li>Upgraded collision detection.</li>
  <li>The ability to pause/stop/start the scene (rendering and updating).</li>
  <li>The ability to label an object in the scene as static, so time won&#8217;t be wasted trying to calculate the movements of an object that does not move.</li>
  <li>Using RequestAnimationFrame so as not to waste time rendering a page that isn&#8217;t visible.</li>
  <li>Frustrum culling.</li>
  <li>General improvements to the performance of the library.</li>
 </ul>
</p>

<p>We have a number of other changes coming, along with new tutorials and demos planned.  And as always, you can request new features and/or report bugs through our <a href="http://c3dl.lighthouseapp.com/projects/42081-c3dl/">lighthouse account</a></p>]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>2.1 Release and things to come</title>
		<link>http://www.c3dl.org/index.php/c3dl-dev/2-1-release-and-things-to-come/</link>
		<comments>http://www.c3dl.org/index.php/c3dl-dev/2-1-release-and-things-to-come/#comments</comments>
		<pubDate>Tue, 26 Oct 2010 21:25:30 +0000</pubDate>
		<dc:creator>Cathy Leung</dc:creator>
				<category><![CDATA[c3dl development]]></category>

		<guid isPermaLink="false">http://www.c3dl.org/?p=2796</guid>
		<description><![CDATA[As WebGL is implemented and refined by various browser makers, things that were once working for c3DL has been broken. This 2.1 release is made without new features but will hopefully address some of the new issues that have come up.]]></description>
			<content:encoded><![CDATA[As WebGL is implemented and refined by various browser makers, things that were once working for c3DL has been broken.  This <a href="http://www.c3dl.org/index.php/download/">2.1 release</a> is made without new features but will hopefully address some of the new issues that have come up.  

]]></content:encoded>
			<wfw:commentRss>http://www.c3dl.org/index.php/c3dl-dev/2-1-release-and-things-to-come/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Level Up! An Open Web Game Jam</title>
		<link>http://www.c3dl.org/index.php/c3dl-dev/level_up/</link>
		<comments>http://www.c3dl.org/index.php/c3dl-dev/level_up/#comments</comments>
		<pubDate>Mon, 25 Oct 2010 22:43:34 +0000</pubDate>
		<dc:creator>Cathy Leung</dc:creator>
				<category><![CDATA[c3dl development]]></category>

		<guid isPermaLink="false">http://www.c3dl.org/?p=2780</guid>
		<description><![CDATA[On October 27, the Level Up Game Jam will be held at Seneca College (Seneca@York campus) as part of Toronto Open Source Week. A set of small tutorials on tools that can be used to develop games for the open web will be presented in the morning. In the afternoon, attendees are encouraged to break [...]]]></description>
			<content:encoded><![CDATA[On October 27, the <a href="http://zenit.senecac.on.ca/wiki/index.php/Level_Up:_An_OpenWeb_Game_Jam">Level Up Game Jam</a> will be held at <a href="http://maps.google.ca/maps?f=q&#038;source=s_q&#038;hl=en&#038;q=TEL+Building,+Seneca&#038;sll=43.770412,-79.500546&#038;sspn=0.004757,0.007274&#038;ie=UTF8&#038;split=1&#038;filter=0&#038;rq=1&#038;ev=zi&#038;radius=0.22&#038;hq=TEL+Building,+Seneca&#038;hnear=&#038;ll=43.770776,-79.500546&#038;spn=0.004563,0.007274&#038;z=17">Seneca College (Seneca@York campus)</a> as part of <a href="http://torontoopensourceweek.pbworks.com/Event-List-2010">Toronto Open Source Week</a>.  A set of small tutorials on tools that can be used to develop games for the open web will be presented in the morning.  In the afternoon, attendees are encouraged to break out into small groups (or by themselves) to make games with these tools.  

Tutorials Topics and Facilitators:
<ul>
<li>Andor Salga &#8211; processing.js</li>
<li> Catherine Leung &#8211; c3DL</li>
<li>Alistair MacDonald &#8211; web audio</li>

</ul>


There is a very small number of spots left, please sign up if you are interested!  This event is free with registration to<a href="http://fsoss.senecac.on.ca/2010/"> FSOSS 2010</a> and $20 otherwise

]]></content:encoded>
			<wfw:commentRss>http://www.c3dl.org/index.php/c3dl-dev/level_up/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Site moved!</title>
		<link>http://www.c3dl.org/index.php/c3dl-dev/site-moved/</link>
		<comments>http://www.c3dl.org/index.php/c3dl-dev/site-moved/#comments</comments>
		<pubDate>Wed, 06 Oct 2010 22:41:08 +0000</pubDate>
		<dc:creator>Cathy Leung</dc:creator>
				<category><![CDATA[c3dl development]]></category>

		<guid isPermaLink="false">http://www.c3dl.org/?p=2754</guid>
		<description><![CDATA[We have just recently moved our site to a new web host. As a result there are probably many broken links and so on. These are being fixed as we go (although really old archives will likely not be updated). Please let us know what is broken as we move forward to fix them]]></description>
			<content:encoded><![CDATA[We have just recently moved our site to a new web host.  As a result there are probably many broken links and so on.  These are being fixed as we go (although really old archives will likely not be updated).  Please let us know what is broken as we move forward to fix them <img src='http://www.c3dl.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> ]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SceneCreator0.3</title>
		<link>http://www.c3dl.org/index.php/c3dl-dev/scenecreator0-3/</link>
		<comments>http://www.c3dl.org/index.php/c3dl-dev/scenecreator0-3/#comments</comments>
		<pubDate>Fri, 09 Jul 2010 16:24:37 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[c3dl development]]></category>

		<guid isPermaLink="false">http://www.c3dl.org/?p=2651</guid>
		<description><![CDATA[SceneCaster is an online application that allows people to create “spaces” which are 3d scenes on the browsers and share them which other.  It is free to sign up and relatively  easy easy to use. The main problems with SceneCaster are the requirements: The operating systems used are Windows XP or Vista and the browser [...]]]></description>
			<content:encoded><![CDATA[<a href="http://www.scenecaster.com/web/home.php">SceneCaster</a> is an online application that allows people to create “spaces” which are 3d scenes on the browsers and share them which other.  It is free to sign up and relatively  easy easy to use. The main problems with SceneCaster are the requirements: The operating systems used are Windows XP or Vista and the browser must be FireFox or Internet Explorer. Also SceneCaster needs to install an application onto the users computer. These requirements limit the amount of people able to uses SceneCaster. I have created a demo using the <a href="http://www.c3dl.org/">c3dl </a>library, which uses <a href="http://www.khronos.org/webgl/">WebGL</a>, to create a demo of SceneCaster called SceneCreator. This will allow many people to use SceneCaster without installing any software or pug-ins and will support many different browsers.
<br />
<br />
SceneCreator  has its own <a href="http://github.com/asalga/SceneCreator">GitHub </a>, <a href="http://c3dl.lighthouseapp.com/projects/52892-scenecreator">LightHouse</a>, <a href="http://zenit.senecac.on.ca/wiki/index.php/SceneCreator">Website</a> and is worked on daily by Matthew Postill (me). If you would like to see the progression of SceneCreator you can check out my blog at <a href="http://sonnilion.wordpress.com/">http://sonnilion.wordpress.com/</a>. <span style="line-height: 25px">The demo is located <a href="http://matrix.senecac.on.ca/~mapostil/SceneCreator0.3/">here</a> (requires a <a href="http://www.khronos.org/webgl/wiki/Getting_a_WebGL_Implementation">WebGL enabled browser</a>). The demo is on version  0.3 and has 3 views 2D, 3D, and Google 3D Warehouse. </span>
<h4 style="color: black;background-color: initial;font-weight: bold;margin-top: 0px;margin-right: 0px;margin-bottom: 0.3em;margin-left: 0px;padding-top: 0.5em;padding-bottom: 0.17em;border-bottom-width: initial;border-bottom-style: none;border-bottom-color: initial;font-size: 15px"><span>2D:</span></h4>
<ul>
	<li>display 3d object using bounding boxes, walls, lights, and enclosures in a 2d scene</li>
	<li>create wall</li>
	<li>insert lights</li>
	<li>new scene(delete all)</li>
	<li>walls, wall corner, and lights can be selected</li>
	<li>delete selected</li>
	<li>move selected</li>
</ul>
<h4 style="color: black;background-color: initial;font-weight: bold;margin-top: 0px;margin-right: 0px;margin-bottom: 0.3em;margin-left: 0px;padding-top: 0.5em;padding-bottom: 0.17em;border-bottom-width: initial;border-bottom-style: none;border-bottom-color: initial;font-size: 15px"><span>3D:</span></h4>
<ul>
	<li>add item to scene from the side bar</li>
	<li>item selection (clicking an item highs it blue and is set as the selected item) *wall are not selectable</li>
	<li>once an item is selected a user can (using the button above the scene):
<ul>
	<li>delete</li>
	<li>rotate</li>
	<li>move up/down</li>
	<li>scale</li>
	<li>copy</li>
	<li>move to position of the mouse</li>
</ul>
</li>
	<li>camera widget</li>
	<li>5 independent cameras</li>
        <li>save/load using local storage</li>
</ul>
<h4 style="color: black;background-color: initial;font-weight: bold;margin-top: 0px;margin-right: 0px;margin-bottom: 0.3em;margin-left: 0px;padding-top: 0.5em;padding-bottom: 0.17em;border-bottom-width: initial;border-bottom-style: none;border-bottom-color: initial;font-size: 15px"><span>Google Warehouse:</span></h4>
<ul>
	<li>view the Google 3D Warehouse website inside the browser</li>
	<li>back and forward functionality</li>
</ul>
Here is a demo of me creating a PacMan scene in only 3 minutes.
<a href='http://www.youtube.com/watch?v=YbXLaAsorLc'>SceneCreator Pacman</a>
<img src="http://www.c3dl.org/wp-content/uploads/2010/07/pacman2-300x181.jpg" alt="Pacman Scene" width="300" height="181" class="alignnone size-medium wp-image-2664" />]]></content:encoded>
			<wfw:commentRss>http://www.c3dl.org/index.php/c3dl-dev/scenecreator0-3/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>WWW2010 in Raleigh</title>
		<link>http://www.c3dl.org/index.php/c3dl-dev/www2010-in-raleigh/</link>
		<comments>http://www.c3dl.org/index.php/c3dl-dev/www2010-in-raleigh/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 17:43:04 +0000</pubDate>
		<dc:creator>Cathy Leung</dc:creator>
				<category><![CDATA[c3dl development]]></category>

		<guid isPermaLink="false">http://www.c3dl.org/?p=2645</guid>
		<description><![CDATA[Yesterday Andor and I gave a talk at www 2010. It was about how mid level API&#8217;s can help web developers who may not wish to do extremely low level programming at the WebGL level achieve the 3D effects they want. The &#8220;slides&#8221; from our talk can be found here. The slides are not very [...]]]></description>
			<content:encoded><![CDATA[Yesterday Andor and I gave a talk at www 2010.  It was about how mid level API&#8217;s can help web developers who may not wish to do extremely low level programming at the WebGL level achieve the 3D effects they want.   The &#8220;slides&#8221; from our talk can be found <a href="http://www.c3dl.org/wp-content/www2010/intro.html">here</a>.  The slides are not very content heavy.  However, we did update <a href="http://www.c3dl.org/index.php/webgl-demos/rts-prototype/">one demo</a> for our talk that sort of puts much of c3DL&#8217;s features in play.  Here is a <a href="http://www.youtube.com/watch?v=QzE2QUW2R1w">video</a> of that demo.<br /><br />
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<br /><br />
Al MacDonald and my colleague David Humphrey also gave a talk about the <a href="http://vocamus.net/dave/?cat=25">Audio API </a>which was absolutely fantastic.  They had some really neat music visualization demos going.  Here is a l<a href="http://vocamus.net/dave/?p=1074">ink to their talk</a>.  In particular, check out the videos for these two demos (<a href="http://vimeo.com/11345262">demo1</a>, <a href="http://vimeo.com/11345685">demo2</a>)  that which are webGL based music visualizers. There are links from Dave&#8217;s blog if you want an audio build of minefield to check them out live.
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Motionview</title>
		<link>http://www.c3dl.org/index.php/c3dl-dev/motionview-2/</link>
		<comments>http://www.c3dl.org/index.php/c3dl-dev/motionview-2/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 16:22:37 +0000</pubDate>
		<dc:creator>Cathy Leung</dc:creator>
				<category><![CDATA[c3dl development]]></category>

		<guid isPermaLink="false">http://www.c3dl.org/?p=2640</guid>
		<description><![CDATA[A long while ago I blogged about a web project that came out of c3dl called motionview and even made a video of it. I&#8217;m happy to announce that we have now put up a motionview server with some test data that we can let people try out. The server has been updated to use [...]]]></description>
			<content:encoded><![CDATA[A long while ago I blogged about a web project that came out of c3dl called motionview and even made a video of it.  I&#8217;m happy to announce that we have now put up a motionview server with some test data that we can let people try out. The server has been updated to use WebGL. However, it does require setting up of id and password so I can&#8217;t just provide a link.   If you have interest in trying motionview please <a href="http://www.c3dl.org/index.php/contact/">contact us</a> for id and password.
<br /><br />
For those that have not seen it, here is the old video again (this video was made when it was still canvas3D but the server we are running now uses WebGL):

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			<wfw:commentRss>http://www.c3dl.org/index.php/c3dl-dev/motionview-2/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>On the train to Mountainview</title>
		<link>http://www.c3dl.org/index.php/c3dl-dev/on-the-train-to-mountainview/</link>
		<comments>http://www.c3dl.org/index.php/c3dl-dev/on-the-train-to-mountainview/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 18:45:04 +0000</pubDate>
		<dc:creator>Cathy Leung</dc:creator>
				<category><![CDATA[c3dl development]]></category>

		<guid isPermaLink="false">http://www.c3dl.org/?p=2551</guid>
		<description><![CDATA[This is now my 3rd year attending GDC in San Francisco. As with other years I usually take this opportunity to visit with my professor who resides in Mountainview, California and use the time on the train to write a post about C3DL, a summary of the year and things to come. In the first [...]]]></description>
			<content:encoded><![CDATA[This is now my 3rd year attending <a href="http://www.gdconf.com/index.html">GDC</a> in San Francisco.  As with other years I usually take this opportunity to visit with my professor who resides in Mountainview, California and use the time on the train to write a post about C3DL, a summary of the year and things to come.  In the first year, C3DL had just barely begun.  All we had were a <a href="http://cleung.wordpress.com/2008/02/19/4-spinning-cubes/">couple of spinny cubes</a>.  Nothing to write home about really but it was a start.  With the extraordinary work put into the project by Andor Salga, and many others, the project showed vast improvements by the <a href="http://www.c3dl.org/index.php/c3dl-dev/has-it-been-a-year-already/">second year</a>.  We were loading Collada models, we had the foundations of a pretty cool project.  Khronos had just announced its <a href="http://www.khronos.org/news/press/releases/khronos-launches-initiative-for-free-standard-for-accelerated-3d-on-web/">specification for what would become WebGL</a> which means applications made with our library would eventually become usable by any browser that supported WebGL.   When we first started, we had to use the Canvas 3D addon and it was only available for Firefox.  Today, with WebGL, applications made with C3DL work in pre-release versions of Chrome, Firefox and Safari.
<br />
<br />
We continued working on the library and added several more features.  We were also very fortunate to begin work on a different project which gave us the opportunity to actually use the technology that we had built.  That project resulted in a web application named <a href="http://www.youtube.com/watch?v=I2QHRj_gWvI">Motionview</a>. 
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/I2QHRj_gWvI&#038;hl=en_US&#038;fs=1&#038;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/I2QHRj_gWvI&#038;hl=en_US&#038;fs=1&#038;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
<br />
Motionview allows an artist to remotely preview and select portions of motion capture shots made at a studio.  Initially we were involved with the project to work only on a data converter for the web application.  The viewer for the web app was originally going to be done using flash.  However, we saw how this project was closely tied with C3DL.  After all this application allowed the viewing of an actor&#8217;s movement in 3D space.  We introduced this idea to our partners on the project and they agreed to use it.  I would like to thank both <a href="http://www.bedlamgames.com/">Bedlam Games </a>and the <a href="http://navarra.ca/">Navarra group</a> for applying our library in a real web application.  If you are interested in trying out Motionview, please contact me.
<br />
<br />

In the fall Andor,  went back to school full time and did some amazing work for the <a href="http://processingjs.org/">processing.js</a> project as part of his open source class.  He continued to work on C3DL part time during his studies and we made the port over to WebGL.  In early February I had been invited to speak as part of a K<a href="https://www.cmpevents.com/GD10/a.asp?option=C&#038;V=11&#038;SessID=10554">hronos sponsored session at GDC</a> and thus I am here for my third year. 
<br />
<br />

This coming summer promises to be very interesting.  We will be working with some industry partners to develop our library and to add some really interesting WebGL based applications.  Like the development of the motion capture application, these applications will help us add new features to C3DL.]]></content:encoded>
			<wfw:commentRss>http://www.c3dl.org/index.php/c3dl-dev/on-the-train-to-mountainview/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
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		<title>C3DL 2.0-WebGL and beyond</title>
		<link>http://www.c3dl.org/index.php/c3dl-news/c3dl-2-0-webgl-and-beyond/</link>
		<comments>http://www.c3dl.org/index.php/c3dl-news/c3dl-2-0-webgl-and-beyond/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 05:59:12 +0000</pubDate>
		<dc:creator>Cathy Leung</dc:creator>
				<category><![CDATA[C3DL News]]></category>
		<category><![CDATA[c3dl development]]></category>

		<guid isPermaLink="false">http://www.c3dl.org/?p=2480</guid>
		<description><![CDATA[It has been a long time coming but we have now updated all the core features of C3DL to use WebGL. You can dowload our 2.0 release here. We have also updated all our demos to use WebGL. Our tutorials have all been updated (tutorial 5 and 6 needs a better example but we&#8217;re getting [...]]]></description>
			<content:encoded><![CDATA[It has been a long time coming but we have now updated all the core features of C3DL to use<a href="http://en.wikipedia.org/wiki/WebGL"> WebGL.</a>  You can dowload our 2.0 release <a href="http://www.c3dl.org/index.php/download/">here.</a>  We have also updated all our <a href="http://www.c3dl.org/index.php/webgl-demos/">demos</a> to use WebGL.  Our <a href="http://www.c3dl.org/index.php/tutorials/">tutorials</a> have all been updated (tutorial 5 and 6 needs a better example but we&#8217;re getting to it).  Our <a href="http://www.c3dl.org/index.php/documentation/">documentation</a> has also been updated for release 2.0
<br /><br />

C3DL 2.0 includes the following features:
 
<ul>
	<li>uses WebGL (as opposed to Canvas 3D) &#8211; you will need a WebGL enabled browser to see demos (see <a href="http://www.c3dl.org/index.php/tutorials/tutorial-1-browsers/">tutorial #1</a> on how to do this)</li>

	<li>ports all c3dl features including:</li>

 <ul>
	<li> Collada model loading</li>
<li>Picking</li>
<li>Lighting System</li>
<li>camera system</li>
<li>Particle system</li>
<li>Effects system that allows a swappable shader to be applied to alter its look.  Currently we have the following effects implements:
<ul>
<li>cartoon (with or without outlines)</li>
<li>greyscale</li>
<li>solid colour</li>
<li>sepia</li>
<li>gooch</li>
</ul>
</ul>
<li>lines and dots</li>
</ul>

Many of these features can be observed in our <a href="http://www.c3dl.org/index.php/webgl-demos/asteroids-3d/">Asteroids-3D</a> demo.  (click on rocks to fire at them).

We have also moved our <a href="http://github.com/cathyatseneca/c3dl">repository onto github</a> and a <a href="http://c3dl.lighthouseapp.com/projects/42081-c3dl/overview">bug tracker at lighthouse</a>.

Try it out and give us some feedback! <img src='http://www.c3dl.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> 

If you are looking for our Canvas 3D related demos please check our Archive link.]]></content:encoded>
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