1 /* 2 Copyright (c) 2008 Seneca College 3 Licenced under the MIT License (http://www.c3dl.org/index.php/mit-license/) 4 */ 5 6 c3dl.material_vs = 7 8 // 9 // 10 "struct Material" + 11 "{" + 12 " vec3 emission;" + 13 " vec3 ambient;" + 14 " vec3 diffuse;" + 15 " vec3 specular;" + 16 17 " float shininess;" + 18 "};" + 19 20 // 21 "uniform Material material;" + 22 23 // 24 "uniform bool usingMaterial;"; 25