1 /*
  2   Copyright (c) 2008 Seneca College
  3   Licenced under the MIT License (http://www.c3dl.org/index.php/mit-license/)
  4 */
  5 
  6 c3dl.material_vs = 
  7 
  8 //
  9 //
 10 "struct Material" +
 11 "{" +
 12 "	vec3 emission;" +
 13 "	vec3 ambient;" +
 14 "	vec3 diffuse;" +
 15 "	vec3 specular;" +
 16 
 17 "	float shininess;" +
 18 "};" +
 19 
 20 //
 21 "uniform Material material;" +
 22 
 23 //
 24 "uniform bool usingMaterial;";
 25