1 /*
  2   Copyright (c) 2008 Seneca College
  3   Licenced under the MIT License (http://www.c3dl.org/index.php/mit-license/)
  4 */
  5 
  6 c3dl.point_sphere_vs = 
  7 
  8 "attribute vec3 Vertex;" +
  9  
 10 "uniform vec3 Color;" + 
 11 "uniform mat4 modelViewProjMatrix;" +
 12 
 13 "void main(void){" + 
 14 "	gl_FrontColor = vec4(Color, 1.0); " +
 15 "	gl_Position = modelViewProjMatrix * vec4(Vertex, 1.0);" +
 16 "}";
 17