1 /* 2 Copyright (c) 2008 Seneca College 3 Licenced under the MIT License (http://www.c3dl.org/index.php/mit-license/) 4 */ 5 6 c3dl.point_sphere_vs = 7 8 "attribute vec3 Vertex;" + 9 10 "uniform vec3 Color;" + 11 "uniform mat4 modelViewProjMatrix;" + 12 13 "void main(void){" + 14 " gl_FrontColor = vec4(Color, 1.0); " + 15 " gl_Position = modelViewProjMatrix * vec4(Vertex, 1.0);" + 16 "}"; 17